yuriko edh primer

HOW GOOD IS YURIKO IN cEDH? - Play to Win Deck Tech - YouTube Another way is to chain extra turns: Another turn = another combat step = more Yuriko triggers. Counterspell and Commit / Memory can stop bad things from happening, and card:Introduction to Annhilation can deal with anything, including pesky enchantments, that we might otherwise have trouble dealing with. If we dome our opponent's with Temporal Trespass on turn two they will probably gang up on us and destroy us before we can get into a commanding board state. This is my first commander deck, and I'd like to push it into PlayEDH's "High" power level. Yuriko, the Tiger's Shadow Introduction As an avid budget deck creator, I took it upon myself to help the players that don't want to spend thousands of dollars on a card game, and still want to destroy their friends and have fun doing so as well. 5cmc cards can usually be cast (especially if they are ninjas, miracle cards, or the like), are less likely to draw aggro, and are more likely to synergize with our game plan. Fifthly, since we care about dealing damage off the top of our library, being able to manipulate that with Scroll Rack type of effects are a huge bonus. This was great until Maskwood Nexus was printed. Primer for Turbo Ad Nauseam : r/CompetitiveEDH - Reddit Playful OwO Commander / EDH. I've found that this card is incredibly powerful and very under-represented in Yuriko lists I've seen. We will use enchantments to turn our creatures into Ninjas to enable Yuriko's triggered ability and tribal synergies. Nonetheless, we're going for a higher ninja count at the moment. Scan this QR code to download the app now. The first is Quietus Spike, which will cut life totals in half when it's equipped to one of our dudes. This, and the fact that a bunch of fairly optimized Edric lists are circulating the internet, granted him a stigma of being a fairly competitive commander among my playgroup. The three creatures lacking evasion can copy our evasive creatures to become evasive themselves. We want to get damage through as early as possible, and the more cards we can draw to let us put bodies on board, the better off we'll be. This will require TappedOut.js included in your blog. The London mulligan is more forgiving, so even if we have go down to 6 or 5, it's generally worth it. )But as I have some budget left, I wanted to add Doomsday / Thassa's Combo, maybe buy a Pact of Negation (is that good in cEDH? Simply put, Edric is just too good of a card; he comes down, you attack with your creatures, and you profit. Like every deck, the supporting cards are indispensable, offering us ramp, card draw, and protection options. Contact | If you're able to take 2-3 turns in a row with a couple of triggers from Yuriko each time, it's almost always enough to take the win. Yuriko Hishimi - Wikipedia I still think Skulker will be a reasonable include because it can become a 4/4 unblockable creature on its own (and can grant Yuriko unblockable) but I also wouldn't be surprised if this card is one of the first cards on the chopping block in favor of more efficient options. Toolbox I also realized that the leaner the curve became, the more likely it would be that we could frequently have Yuriko on board and also have a party of Ninjas to brawl with. Commander / EDH We typically want to start by re-playing an enabler. In order for me to include one, it has to have an extremely strong ability. This card is great because it brings all of your ninjas back for a second shot, and also can do some good damage off the top. It's easy to forget that UB is also one of the best color combinations forevasive creatures, with a host of flying and unblockable options, and this is what I wanted to exploit with Vela. Yuriko (Optimized) Primer (Commander / EDH MTG Deck) - TappedOut There are times in Yuriko where you have a bunch of ninjas and just want to dump your hand and go for it, hoping its enough. My version of the deck is far from perfect. Other people can view your private deck by using this url, Dimir, Other People's Decks I Like, Killer Deck Lists, decks, Ninja, commander, edh, Uncategorized, Get this, EDH, Try outs, EDH, yuriko, Future Decks, Spotted in the Wild, Commander, Interesting/Fun Decks, General Decks of other People, Favorites, Inspo, Decks I want to build that others made, tribal, deck, Ideas for future Decks, EDH, My Decks!, Inspiration, Motivation, blue black, EDH, EDH Wishlist, Ninjas, Favorites, Cool Decks, Comparison Decks, Builds, Commander Decks, Expensive Decks wot im Interested In, Seems there are no cards in the Acquireboard. After several iterations and countless edits, I put Vela aside, realizing I just couldn't get excited about the direction the brew had gone. There are 2 ways we can do this: One-time use tutors like Vampiric Tutor or repeatable effects like Sensei's Divining Top. Before the release of Kamigawa: Neon Dynasty, we didnt have a ton of ninjas in the deck, so the unblockable enablers were essential for getting the ninjas we did have to connect. For instance, I've included Mox Amber because Yuriko will almost always be on board, but I've neglected all the other moxen (Chrome Mox, Mox Diamond, Mox Opal) even though they would probably be potent here. This pushes us in a direction of caring about cmc for reasons other than mana curve. While he'd still be better than Throatseeker because of his damage alone, he still doesn't make the cut. The second was Flying and featured 1/1 flyers for 1 with another ability, like Faerie Seer or Mausoleum Wanderer. While not directly a creature, I did want to acknowledge our creature lands/rocks and Bitterblossom. There are four cards that let us change our creature types. Dimir Infiltrator is also a great tutor who can grab us Counterspell, Tetsuko Umezawa, Fugitive,Cover of Darkness, and more as suits our needs. We need to have a powerful suite of counter magic to back up our ninjas: Casting a counterspell for free is about as good as it gets. Indeed, this is the case with most ninjas- they are over-costed and have great on-damage abilities, but don't have evasion themselves to guarantee they can use them. Being 14/16 cmc, they are pretty much impossible to cast in this deck, and can easily end up being dead cards in hand. I already did some changes, e.g. However, for us, the tutors that put cards on top of our deck have an added utility. Unless it's an emergency, we're probably not using any of our creature lands to cheat Yuriko into play, but once we have a Ninja enchantment on board, they each represent more card draw. The last card I want to address is Paradoxical Outcome. This leaves no room to cast any ramp spells on turn 1 or 2, and forgoing the tempo advantage to get ahead on mana is just not where we want to be. Until I started working on this list, I had never heard of Selection, and even though it's the only one of our enchantments that requires us to pay additional mana to get the ability, the fact that it costs two is a boon for multiple reasons. Yuriko can be built differently based on your preference and meta. Also, I love the flavor of ninjas dropping from a flying contraption! But, being able to deal that much damage when put on top of your library using something like Vampiric Tutor or Brainstorm has game-ending potential, and I don't think I could live without them anymore. Lastly, Brainstorm and Ponder are already great cantrips on their own, but are especially powerful in a deck that depends on topdeck manipulation. Yuriko is my all-time favourite commander, and I hope you'll enjoy the deck as much as I do! A final bonus enabler is Moonblade Shinobi. If we can do this we easily double three triggers to six or four to eight, and very often that alone will be enough to kill the table. Make sure to either time it right or back your play up with your own Counterspell in this case. Godo has a fantastic primer that immediately got me interested to play the deck. This means that of our Ninja enchantments, only Arcane Adaptation and Conspiracy are effective synergistic pieces, and Yuriko will not trigger Door if we're casting her via Ninjutsu. Most of them are unblockable, and most of them are 1 cmc, which is what we want as 2cmc feels pretty slow. Sometimes inspiration strikes like lightning, and other times it needs to be coaxed into existence. Instants and sorceries are likely our biggest issues anyway, and we'll be saving Dancer to eliminate a pesky Wrath. Feeds | Back to Deck List. Thank you so much for reading through my Yuriko, the Tiger's Shadow deck and primer! This card definitely belongs in the deck, and I even know what to cut for it. It's rare for me to get excited about a non-green strategy. The key here is that Image offers us this ability for two mana. First, we can lower our land count slightly. If we can assemble this synergy, we'll have no trouble refilling our hand and racing ahead of our opponents in card advantage. Could you give me some advice on which cards are worth adding to my pile (~10-20 per card, not too many), which cards I could / should remove for the cards in the sideboard and general advice on the deck? Moreover, despite my aversion to tutors in most decks, I feel the inclusion of them in this deck is important for reliably succeeding in our strategy. I'm also a sports nut, and follow baseball, football, hockey, and soccer in detail. Commander 1 Yuriko, the Tiger's Shadow: $ 8.28 Creatures (24) 1 This means we're more likely to have more success aiming for a "Ninja-less" Ninja deck, which is made possible by cards like Arcane Adaptation. I want to make a quick note here. Blade of Selves was included in this list until the very end, but again, the cost was prohibitive. And you're right! Given that one of my primary issues with Vela was her cost, I began searching around for other commanders that might be successful with a similar strategy. This is why I've only included ramp spells that cost 0 mana. Scheming Symmetry can get us any card we want and put it on top of our library for some Yuriko damage, but can also be used right away if we draw it with Yuriko. This is a low cost, evasive creature that is a repeatable tutor, being able to put beefy cards right on top of our deck where we want them. Due to the unique strategy we're taking with this deck, I've talked about many of the cuts already. This is great in that it can copy Yuriko and win games, and can be tutored with Whir of Invention. TappedOut.js Blog Widget, We'll want to begin by ramping, as in any deck, and by getting out some of our ninja enablers. Most cEDH decks run a ton of fast mana Yuriko Casually Competitive EDH by lochrist Report Deck Name $ 909.24. In these panels, I go through each category in depth and explain each of my card choices: Free spells have a track record of being very powerful in Magic, and these 0 mana creatures are no exception. Some enablers that I used to play in the past but just barely miss the mark are Sage Owl, Spire Owl and Augury Owl. I'm happy that most of the cards that I tested worked out, but having to cut many Yuriko staples to make room for them was definitely bittersweet. The UB color combination has always been a struggle for me in Commander, in large part because I could never find a commander to match my personality. Dimir Infiltrator is 2cmc, but his transmute ability allows him to function as a tutor for any 2cmc card, which is great whether we use him as an enabler first or not. I was somewhat successful with a combo-centric Oona, Queen of the Fae brew, but by the end, my list was too linear to hold my interest. Temporal Mastery deals 7 damage off Yuriko's trigger, and you can use something like Brainstorm or Scroll Rack to cast it for it's miracle cost later. This ninja can draw cards whenever he deals damage to an opponent which is fabulous! If our opponents have beat each other up enough over the course of the game, we can often win with even a couple of triggers perhaps helped by a timely, Profile of a Ninja: Understanding Yuriko and Ninjutsu, Our Secret Weapon: The Best Card in the Deck, Potential Recruits (Cards I'm considering), Retired Ninjas (Cards I'm not playing and Why). Temporal Trespass and its imitators are great. These decks still run ninjas and win with Yuriko triggers and extra turns, but they play far more instants and sorceries, employ stax and infinite combos, and a whole suite of very expensive (in real-world $) cEDH staple cards. However, he doesn't have evasion himself, and costs four cmc to cast, which is a higher rate than we would want for this type of creature. This is especially relevant on turn 2, where ninjutsu-ing Yuriko causes us to have 8 cards in hand, and we have to discard one. In my old casual days I used Dauthi Slayer and other creatures with Shadow to achieve this, but today we have better options, like Triton Shorestalker for instance. We want to get Yuriko, the Tiger's Shadow out and attacking on turn 2 (or turn 3 at the latest). Our playgroup decided to try out cEDH with more budget-friendly lists.I decided to go for Yuriko (other Decks are Tatyova, Breya / Anje, X) and I took Zack's basic design of the deck. In many games, we can expect to have Yuriko attacking as early as turn two, and while playing a commander on turn two might be ill-advised for most decks, we don't care if Yuriko dies because we have the very real expectation of replaying her almost immediately. Despite the fact that Yuriko will be very challenging to remove for long, I still want to have some back-up plans built in to our strategy, so our Ninjas aren't completely worthless without her. Among our tutoring options, I aimed for some of the cheapest options, given the low curve and low land count. By Theme Including our tutors, we have 11 "copies" of enchantments that let us change creature types. However, like we pointed out when assessing our protection options, we don't particularly care what our opponents are doing as long as they aren't disrupting our board or combo-ing out. However, there are still a few cards that I considered that are worth taking a look at: Necropolis Regent was one of the anthem effects I considered early on and ultimately cut in favor of Door of Destinies and Coat of Arms. Nonetheless, I found that too often I didn't have enough good targets for it, and when there aren't good targets it's a vanilla ninja without evasion, albeit a beefy one. Competitive EDH Decklist Database . Ultimately the current strategy is to overwhelm with ninja triggers. Where's the green?" With Yuriko then, not only do we have a commander who works well, but one who is perfectly tailored to using ninjas effectively. In many decks there is one card that is "the best card in the deck" that is always worth tutoring. Ninjutsu is one of those rare activated abilities that function from your hand, in this case during combat whenever you have an unblocked attacker. When I started playing commander in 2017 I was so disappointed to find out that ninjas weren't supported in EDH and there wasn't a good ninja commander that could support the archetype. Feb. 16, 2022. This deck relies heavily on having a creature on board at all times, so there are not many situations where we want to destroy all creatures with something like Damnation or Toxic Deluge. Privacy Policy. We're also running a bonus enabler in Whirler Rogue who, at four cmc, is far above the rate we'd want for a regular enabler. Unlike most commander decks, our "mid game" starts around turn 3, the turn after getting our first Yuriko trigger. Over time I want to get those blinged and autographed since it's my first deck. It hurts myself to see that, but I trust the processThat's the first time I dip my toe into cEDH territory, so I'm quite helpless with everything going on there, hence every help would be highly appreciated. In the past, Yuriko was a disruptive general due to the lack of immediate win conditions. You write about decks that play big, stupid creatures that brutally run your opponents into the ground! Tetsuko Umezawa, Fugitive is great because he also grants evasion to most of our ninjas, which is awesome. I love the joke of throwing it for 3 million damage, but don't want to ruin games and nights. This annoying message will go away once you do! Reddit and its partners use cookies and similar technologies to provide you with a better experience. I think Paradoxical Outcome could be a really interesting way for us to protect our creatures while drawing more cards. This realization lead to the inclusion of Night's Whisper and Phyrexian Arena. This is great, because our opponents can Swords to Plowshares Yuriko all day, and we can still get her back with a blue and a black as long as we have an unblocked attacker. At 5 mana, Temporal Manipulation is as cheap as it gets for an extra turn spell. Meekstone shouldn't affect our creatures unless we've played Coat or Door, and if our opponents let us keep an early Meekstone, we will plan to kill our opponents with Yuriko's burn damage. Even though a couple of these cards wouldn't ruin the function of the deck I'd personally rather not. Tapped out has the "maybe" board already loaded, but I am holding onto copies of [[cryptic command]], [[deadly rollick]], [[fierce guardianship]], [[swan song]], [[mystic remora]], [[rhystic study]], [[time stretch]], and [[phyrexian metamorph]]. This ability isn't just a win-con, but more importantly, card advantage. If the game comes down to the wire, tutoring in this way could be the difference between winning and losing. Once I have the chance to test this deck extensively, I'll have a better idea of what tweaks would make this build more effective overall. But we can bounce them to hand if necessary! On the primer you can read more about it. The problem of course, is that these cards are most likely to rot in our hands and possibly draw us early aggro. As an example, we'll take that most famous member of the tribe, Ninja of the Deep Hours. 94.33 tix 11 Mythic, 32 Rare, 17 Uncommon, 40 Common. Admittedly, we're much more afraid of a Wrath than spot removal, but I can imagine scenarios where having the added ability to fizzle a spell is game-changing. I noticed that while turbo naus decks have grown in popularity a lot since the banning of Flash, there are a lot of people who aren't quite familiar with the deck, and there isn't really a good primer for the archetype as a whole. It turns out that blue and black have trouble with most noncreature forms of removal. These cards will do tons of damage without rotting in our hands due to delve, miracle, and other abilities that allow us to skirt the cmc. I'll find another good home for the best artifact tutor there is. New. Primer edh1.10 ~ Yuriko, the Tiger's Shadow ~ Ninja ~ Budget EDH Ghastlord of Fugue was another creature I originally considered for its natural unblockability, but got cut for its high cost. Thirdly, ninjas have great toolbox properties, so employing a variety of tutors helps us to make sure that we have the ninja we need to deal with the problem we have. That being said, we will play 2+cmc enablers only when they have other advantages that make them too good to pass up. Ramp is one thing that Yuriko decks are not very good at. The longer I brewed, however, I began to realize that quantity was probably more valuable than quality, since our tutor count is so high. Achieved #36 position overall 2 years ago. If you can't see my ninjas, you may only be a few extra turns away from death!". One other thing to mention is that Yuriko's ability might tempt us to play lots of high cmc cards like Enter the Infinite in order to use them to kill the table, and the pre-MH version did just that. I didn't go as lean as most competitive Edric decks, and I'm trying to straddle the line between being optimized and 75%. Copied to clipboard. EDH Recommendations and strategy content for Magic: the Gathering Commander. We still have Arcane Adaptation for this purpose, but with Neon Dynasty we're better off just playing more and better ninjas.

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